Trivia Card Game

ABSTRACT

“Name That” is the only product of its kind that includes a five hundred card game deck, controlled with an eight sided pair of dice, to create a dynamic playing experience fostered in trivia and pop culture knowledge. This unprecedented product is uniquely designed with versatile questions and themes that cover a broad range of topics, from movies to video games and literature, ultimately, catering to diverse players in age and background.

BACKGROUND

There are a number of trivia, card, and dice games on the market, many of which are outdated and overplayed in these modern times. Furthermore, most live-engagement games require little to no strategy and the trivia itself often lacks a certain punch and satire for group participation. There have been no products available as original equipment or as an aftermarket to address this problem.

An apparatus to playfully test your trivia knowledge that is currently relative and up-to-date combined with some satire providing a better form of entertainment is not being met by any known device or system at present. There have been no products available as original equipment or as an aftermarket to address this problem either.

SUMMARY OF THE INVENTION

The main purpose of trivia card game is to provide users with a card based trivia game that awards points for correct answers depending upon how many of the three clues provided it takes to solve the query.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a front perspective view of the trivia card game in accordance with an embodiment of the present disclosure.

FIG. 2 is a front perspective view of the trivia card game card in accordance with an embodiment of the present disclosure.

FIG. 3 is a front perspective view of the trivia card game card in accordance with an embodiment of the present disclosure.

FIG. 4 is a front elevational view of the trivia card game card in accordance with an embodiment of the present disclosure.

FIG. 5 is a top elevational view of the trivia card game dice in accordance with an embodiment of the present disclosure.

FIG. 6 depicts the quadrants of the placards in accordance with an embodiment of the present disclosure.

Throughout the description, similar reference numbers may be used to identify similar elements depicted in multiple embodiments. Although specific embodiments of the invention have been described and illustrated, the invention is not to be limited to the specific forms or arrangements of parts so described and illustrated. The scope of the invention is to be defined by the claims appended hereto and their equivalents.

DETAILED DESCRIPTION

Reference will now be made to exemplary embodiments illustrated in the drawings and specific language will be used herein to describe the same. It will nevertheless be understood that no limitation of the scope of the disclosure is thereby intended. Alterations and further modifications of the inventive features illustrated herein and additional applications of the principles of the inventions as illustrated herein, which would occur to one skilled in the relevant art and having possession of this disclosure, are to be considered within the scope of the invention.

FIG. 1 is a front perspective view of the trivia card game showing: game package (500 cards & 2 8-sided dice) referenced as A, in accordance with an embodiment of the present disclosure.

FIG. 2 is a front perspective view of the trivia card game showing: back of card referenced as B, in accordance with an embodiment of the present disclosure.

FIG. 3 is a front perspective view of the trivia card game showing: front of card referenced as C, in accordance with an embodiment of the present disclosure.

FIG. 4 is a front elevational view of the trivia card game showing: inside of card referenced as D, in accordance with an embodiment of the present disclosure.

FIG. 5 is a top elevational view of the trivia card game dice showing: 8-sided dice referenced as E, in accordance with an embodiment of the present disclosure.

The present disclosed trivia card game, also known as “Name That” offers users with a brain-tickling card game that follows a point based system utilizing both bonus points and a subtraction of points for incorrect bonus answers, provided during play. Expanding on the initial design of an average card and dice based trivia game, name that supports up to eight active players and introduces a novel card deck containing five hundred cards with clues and answers related to six independent genres to choose from, as well as bonus answers and two (2) eight sided pair of dice, as gaming supplies. To play, users simply roll the dice, and guess the answer based upon clues, up to three, that are printed on a card. For each correct answer, the user scores points. If the answer is incorrect, the player or team will lose points. With the wide variety of genres offered, players will be able to choose their favorite themes and play various games individually, or with other players. Name that allows users to test a range of skills and engage in an interactive, informational, yet entertaining card and dice game.

Rules of the game include 1) a player or team rolls the dice and chooses a genre that is rolled. Rolling a pair of doubles the point value. 2) The first player or team that achieves a predetermined point value in a genre or genres wins the game. 3) Each genre provides three clues needed for a correct answer to score more points. 4) A bonus is awarded for a correct character name.

If an opponents choice is rolled as a pair or selected as a choice, the bonus answer is required. Game play continues until 10 points are scored in a genre, 10 points are scored in all genres or play of the entire deck is completed for a highest total number of points. The choices of how to determine a winner are endless. For instance, game play continues until 50 points are scored in a genre, 100 points in all genres or play of the entire deck culminates in the highest point winner.

For instance, if a player answers ‘the Hobbit,’ after the first clue, they would score 3 points. If they answer correctly after the second clue, they score 2 points. A correct answer after the third clue and one point only is scored. If the bonus answer is correct, they score an additional 2 points. However, if the bonus answer is incorrect, they would lose 2 points. Point values are doubled if a pair is rolled in the dice.

FIG. 6 depicts the quadrants of the placards in accordance with an embodiment of the present disclosure. A game comprising a plurality of placards configured to fold into quadrants comprising a first quadrant 10 for an inverted printed name (upside down print) and a second quadrant 20 for trivia category questions printed thereon and a third quadrant 30 having a descending point tabulation for a correct answer to a trivia category question and a fourth quadrant 40 having a negative points tabulation for incorrect answers and bonus points printed thereon. A fold F determines half of the front and the back sides of the placard.

Although the operations of the method(s) herein are shown and described in a particular order, the order of the operations of each method may be altered so that certain operations may be performed in an inverse order or so that certain operations may be performed, at least in part, concurrently with other operations. In another embodiment, instructions or sub-operations of distinct operations may be implemented in an intermittent and/or alternating manner. 

What is claimed is:
 1. A game comprising: a plurality of placards configured to fold into quadrants comprising a first quadrant for a printed name and a second quadrant for trivia category questions printed thereon and a third quadrant having a descending point tabulation for a correct answer to a trivia category question and a fourth quadrant having a negative points tabulation for incorrect answers and bonus points printed thereon.
 2. The game of claim 1, wherein the first quadrant the second quadrant comprises a respective front first half side demarcated by the fold and a front second half side of the fold.
 3. The game of claim 1, wherein the third quadrant and the fourth quadrant comprises a respective back first half side demarcated by the fold and a back half side of the fold.
 4. The game of claim 1, further comprising a multi-sided dice having a number of sides corresponding to a number of the trivia category questions.
 5. The game of claim 1, wherein the descending point tabulation for a correct answer to a trivia category question comprises three points for a correct answer on a first attempt, two points for a correct answer on a second attempt and so forth.
 6. The game of claim 1, wherein the negative points tabulation comprises two negative points for each incorrect answer.
 7. The game of claim 1, wherein the bonus points tabulation comprises two points for each character name in the trivia category.
 8. The game of claim 1, further comprising a correct answer clue to each trivia category question printed on one of the first and the second quadrants.
 9. The game of claim 1, further comprising 500 each of the placards folded in half to be received into a tower like container box.
 10. The game of claim 1, further comprising a plurality of multi-sided dice having a number of sides corresponding to a number of the trivia category questions.
 11. The game of claim 1, further comprising zero points tabulated after a third attempt and after three clues to a correct answer.
 12. The game of claim 1, wherein the negative points tabulation subtracts two points for an incorrect bonus answer.
 13. The game of claim 1, further comprising a multi-sided dice having the trivia categories printed onto respective sides thereof used to select the trivia category.
 14. The game of claim 1, further comprising a predetermined tabulation point value total or in the trivia category to end the game and determine a winner.
 15. The game of claim 1, further comprising a plurality of multi-sided dice having the trivia categories printed onto respective sides thereof used to double a point value for the correct answer based on a doubles roll.
 16. The game of claim 1, further comprising a tower like box configured to hold and to dispense the plurality of the folded placards. 